Event Format
Race Please read the briefing carefully, it will available the day before the race.
Race Length: ~45 minutes. Laps will be set, communicated in Week 13
Open Setup ; no mandatory pitstops, the SFL has enough fuel capacity to complete the race.
Teams of up to 4 drivers (one per car)..
The best 3 score points. The team with the most points wins the event.
Team liveries must be used, all team cars with the same livery.
It is suggested to use distinctive small elements like different colored mirrors, number background etc.
Numbers will be assigned by the organizers.
Ask for details in discord if you need help.
No sponsors on the livery unless you have explicit permission to show them (for broadcast purposes).
All liveries must include the iGPFun logo (provided in discord), usually on the outside of the wing or sidepods.
Qualify
30 minutes of open qualify, just before the race.
All cars on track.
Team games such as drafting are allowed.
Obstructing other teams is strictly forbidden and will results in heavy penalties.
Race Points
This is a team event, reflected in the final standings. Teams have up to 4 cars (one driver per car, so no driver swapping)
The best 3 finishing team members will score points. Their points will be added to define the final standings.
Example.
Team X
Driver 1 wins, gets 200 points.
Driver 2 finishes 5th, 140 points.
Driver 3 finishes 30th, 40 points.
Driver 4 finishes 40th, 21 points
Team X gets 380 points total (200+140+40). The result of driver 4 does not contribute to the team points.
Points table in the image below.. Drivers must complete at least 90% of the race laps to be assigned points.

Rules
The rules are simple but please read them
- Team Games: they are considered ok for this event (unlike the iGPFun league races).
Team mates can help each other both in Qual and Race, but they must not damage other drivers or cause accidents, which will results in heavy penalties to the team.
Examples of allowed team games: drafting, including bump drafting.
Example of moves not allowed: bump drafting with a car not from your team; getting in the middle of another team in qualify to prevent drafting. - Strictly no blocking.
This is defined as ‘moving in reaction’ trying to impede your opponent.
It is defending if you move before the car behind you.
It is blocking if you move after the car behind you.
Even one move can result in a blocking call if done in reaction. This is not the F1 rule. - No dive bombing.
There will be several passing places on the chosen track, really no need to dive bomb. - Passing is allowed at race start (in contrast to the iGPFun rule).
However, causing an accident in lap 1 will results in very heavy penalties, which will effectively prevent your team from winning. - Respect blue flags – which means helping the leaders through when safe. However, do not expect lapped cars to immediately pull over if you are one second behind.
Important note: lapped cars must not attempt to slow down the leaders to favour their own team. These ‘damaging team games’ are not allowed. - No chat in qualify and race, it is welcome in practice sessions
You can get more details in the iGPFun League Rules page, but please note that this event does not follow every iGPFun rule.
Ask in our discord if you have any question.
Thank you for reading this !