Located 140 km away from Melbourne in Australia, Phillip Island hosted the first Australian Grand Prix in 1928, although not on the circuit we drive on, which was opened first in 1956.
The Phillips Island circuit only has one layout and specific tips for racing on the track can be found by expanding the button below.
Phillip Island
Demo Lap
Note: Way too long under braking in the last right-hander, much better the previous lap.
Track Map

Track to be replaced.
Racing Tips
Phillip Island is a great track to drive and race on. You might be tempted to attack in less than ideal places, but it’s usually much better to wait for the safe passing zones available.
Turn 1 Right: Doohan and Turn 2 Left: Southern Loop
Turn 1 can be a good place to pass, especially with a tow in the long start/finish straight. The corner is fast and leads immediately into a tricky braking zone for turn 2, where drivers may use different lines and different braking points. To top it all, your car will tend to drift wide, driving you off track or, worst, into another car.
If you can complete a pass safely on the straight then go for it, otherwise it might be safer and better to just wait for another opportunity.
Be extremely careful at race start. Focus on navigating safely and getting in single file racing rather than on gaining positions.
Turn 4 Right: Honda
This slow hairpin is the best passing spot on the track. You can attack both on the inside and outside, which will give you the inside for the following corner.
The usual warnings apply:
Turn 6 Left: Siberia
Not a passing place, but overtakes started at the hairpin might carry on through here. The corner will bring you wide and side by side will cost both drivers a lot of time. It is often smarter to give up a position rather than fight through this corner.
Turn 7 to Turn 9 Left: Lukey Heights
No passing here. You might be tempted to get alongside another car in turn 9, especially with a draft, but it is just not worth it. Turn 9 is tricky and it immediately leads into a short and heavy braking zone for turn 10. Crashing here is very easy when attempting side by side racing, which is therefore better avoided.
Turn 10 Right
Heavy downhill braking into a slow and tight right hander that will bring you wide over a curb which can launch or spin your car. Not a good passing zone in normal racing conditions, but it might be your last chance on the last lap of the race.
Our recommendation is to avoid attacking here. If you still want to try, make sure to be fully and clearly alongside at the start of the braking zone and to navigate the corner much slower than usual to leave room for the other car.
The best thing you can do is to concentrate on getting a great exit from this corner, allowing you to exploit the draft in the following flat out section and pass on the start/finish straight.