Track Info – Silverstone

Silverstone hosted the first F1 race, in 1950, and has been the home and testing track for many racing teams in several series. Built out of an airbase, it used to be flat and extremely fast. It remains flat to this day, but a lot of slow corners have been added in recent years to appease the modern F1 standard.

Track length: 5.891 km, 18 corners
Approximate laptime: 1m52s (F3)
iGPFun-F3 Laps: 25 ; 147.3 km 42.5+ liters
F3 Officials Laps: 14 ; 82.5 km
Fuel consumption: ~1.62 liters per lap

Suggested downforce (F3): different choices work fine on this track. Low wings to take advantage of the long flat out sections; or more wings to be faster and probably have easier handling in the medium/slow corners.
Demo Lap video at the end of the page

Passing zones are color coded in the image above.
Red: do not attack here, too dangerous or tactical suicide
Orange: attacking is risky and not recommended. Likely to have a crash or lose a lot of speed.
Yellow: you may attack here but there are better places, either due to danger of crashing or for tactical reasons
Green: good passing places

Silverstone is generally very wide. There are many opportunities for side by side racing, but this does not mean that you should take all of them; engaging in long side by side battles will cost you a lot of speed/time. Work with your opponents and attack when it is worth it; catching the drivers in front, or opening a gap to those behind, is often more important than temporarily gaining a position.

You will often have a draft down the straights and so you will arrive faster in the braking zones; you will need to adjust your braking point for the added speed.
No dive bombing, as always. Do not attack unless you have a very clean chance. You will not need to wait long for other occasions.

Turn 1 right (Abbey), 2 left (Farm) and 3 right (Village)
Hard braking into the slow turn 3 is one of the best passing places on the track. Turn 1 and 2 are flat out and not a passing spot per se, but you will need them to prepare the attack in Turn 3.
The entry to turn 3 is wide with rather sharp turn in, be careful not to hit other cars with a late dive into a rapidly closing gap.

Turn 4 Left (the Loop)
You may have or want to finish here an attack started in turn 3.
Starting an attack in turn 4 is also possible, but it is a bit dangerous due to the very sharp turn in to abruptly cross the track.
Tactically, you may be better off concentrating on a good exit to set up a pass on the following straight.

Turn 6 Left (Brooklands) and 7 right (Luffield)
Long straight into a slow section. It would be a very nice passing place
if the entry to Brooklands were a bit easier. Instead, you first have to brake while cornering at increasing radius and narrowing racing line, and then you are immediately thrown into a sharp change of direction for Luffield.
Passing here is not impossible, but it requires good car control and willingness to allow safe racing space.

Turn 9 Right (Copse)
Not a passing place. Narrow line into an almost flat out corner. Much better places elsewhere

Turn 10 to 14 (Maggots and Becketts complex)
Again, not a passing place. You will lose way more than you can gain by trying to go side by side here.

Much better to worry about getting a good exit and setting up an easy passing opportunity on the Hangar straight.

Turn 15 Right (Stowe)
Another good and safe passing spot. There is only light braking into Stowe, but the track is wide and side by side lines are easily held. Just leave space to your opponent, rather than force it off-track, and everything will be fine.

Turn 16 Left and 17 Right (Club)
Hard braking into a narrow left-right, almost a chicane. Good passing place if both drivers behave, a crash site if they don’t give each other sufficient space in these corners with a tight racing line.

F3 Demo Lap, 2022 Season 2 and a real life lap with telemetry on the Dallara F312. Several other videos available on youtube. First session on track in the demo lap; 13 laps on the tyres in race trim.